Luck 9 is an exciting card game similar to Baccarat commonly played at home.
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Play Nine, the Card Game of Golf, is a fun and exciting twist on the classic game of golf. Just like the actual game, the person with the lowest score wins! Perfect for family game night, reunions, holiday parties, or as a down time activity, Play Nine is just the thing to keep everyone entertained and having a ball. Nines is a simple game that uses two decks of standard cards with jokers included, and is based almost entirely on luck. Players are dealt nine cards each, and they proceed to line them up into three vertical columns (3 cards per column). They each then turn over two cards that are in different columns. The goal of Nines is to have the fewest points at game end by getting columns with matching. Each player must play a card without sending the total number of points higher than 99. If a player cannot play a card that keeps the total at or less than 99, that player loses a token and the round ends. The cards are then shuffled and dealt, and play begins again. How to Keep Score. Deal each player eight cards, face down. Keeping cards face down, each player arranges cards into two rows of four cards across, creating an individual playing area. Place remaining cards in a face-down stack in the center. Turn over top card to form a discard pile.
To win in a Lucky 9 game, the player's hand must out-value the banker's hand. To do this, a player must draw a hand that totals 9, or as nearest to 9 as possible, just like in Baccarat.
When the total of a hand exceeds 9, the value is adjusted by subtracting 10 from the total.
For example, if a player draws an eight of spades and a seven of hearts, his hand value becomes five (8 + 7 – 10 = 5).
Tens and face cards (jacks, queens and kings) are worth zero, aces are worth one, and all other cards are worth their face value.
There is no special equipment needed to play Lucky 9. Moreover, Lucky 9 can be played practically anywhere - in the living room, bedroom, on your kitchen table, even inside the car while you are traveling! As long as you have a complete set of cards and there's a place where the cards can be dealt, you can play Lucky 9.
Lucky 9 Card Game General Rules
- No hand receives more than three cards
- When a player's hand and the dealer's hand are equal, a 'Stand-Off' or 'Draw' is declared
- Tens and face cards (all jacks, queens and kings) are worth zero, aces are worth one, and all other cards are worth their face value
- If the value of a hand exceeds 9, the value is adjusted by subtracting 10 from the total
How to Play Lucky 9 Card Game
At the beginning of each Lucky 9 card game, the dealer prepares the cards by thoroughly shuffling them. The cards are cut by a player and then the dealer, starting on the player to his right, deals a card face down to each player and to himself.
Once everybody gets their first card, the dealer distributes a second card to each player and himself until everyone gets a total of two cards.
The players, at their discretion, can look at their cards while the dealer is distributing the cards to other players.
Hands that have a total of 9 are called 'naturals.' For example, a hand that has a two of spades and a seven of hearts has a total of 9; the hand is therefore called a natural.
If a player gets a natural, he should immediately show his hand to the dealer. The dealer then announces the total, and the hand is placed in front of the player. If the dealer does not have a natural, the player wins. However, if the dealer also has a natural, it is considered a stand-off, draw or a tie.
If the dealer has a natural, and no other player has a natural, the dealer wins.
If neither the players nor the dealer draws a natural, they can either 'stand' or make a 'hit' (draw a third card). This is where strategy comes to play, and where the fun and excitement in Lucky 9 starts. Unlike Baccarat, Lucky 9 does not have strict rules for drawing a third card. It's entirely up to the players and the dealer whether they'll 'hit' or 'stand'.
Remember, a hand can become much less favorable after a 'hit'. For example, if your first two cards have a total of five and the third card you draw is the seven of diamonds, your hand total becomes 12. Since the hand exceeds 9, the value is adjusted by subtracting 10 from the total. Therefore, your hand value is reduced to two.
The player on the dealer's right gets to decide first whether he'll 'stand' or 'hit'; followed by the player to his right, and so on and so forth. Then when all the players have made their decision, it's the dealer's turn to choose whether he'll 'stand' or 'hit'. The dealer then asks the players to reveal their hands and then shows his own hand.
The total of each of the players' hand is compared to the total of the dealer's hand. If the total of a player's hand is closer to 9 than that of the dealer's, the player wins. However, if the dealer's hand is closer to 9 than that of the player's, the dealer wins.
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If a player and the dealer has the same hand total, it is considered a stand-off, draw or a tie.
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Object of the Game
Be the first to play of all your cards.
Players and Cards
Nines may be played with 2 to 5 players, 3 or 4 being the best. Nines uses a standard deck of 52 cards. Suits are irrelevant and the cards rank, from high to low, A K Q J 9 8 7 6 5 4.
10, 3 & 2 are wildcards (explained in a moment). 9 & 8 have special actions. 4 is slightly special.
Deal
Each Player is dealt 9 cards. Place the remaining cards where everybody can get at them. These are the draw pile. Online gambling with no deposit bonus.
Setup Phase
Pick up your 9 cards, but do NOT look at them. Pick 3 at random and place them face down. These are your 'down' cards. Now look at your hand and pick your 3 'best' cards (explained below). These are your 'up' cards. They remaining 3 cards are your hand.
Basic Play
Play starts with the person to the left of dealer. He may play any card he wishes, convention is the lowest card in the hand, but that is not a requirement. He may play multiple cards if they are the same (two 3s or three 5s, for example). After playing draw enough cards to bring your hand up to 3 cards.
The card(s) he played, form the pile. The rest of cards will be played on top of this card(s).
The next player may play any card(s) that match or exceed the previous cards rank. So if there's a 6 on top, the next card may be a 6 or anything higher. The number of cards by the previous player has no bearing on the current play. That is three 5s may be followed by a single 7. Again, remember to draw your hand up to 3 after playing.
Play proceeds in this manner until somebody can't match or exceed the current card on top. At this point that person would pick up the entire pile of cards. The person after them would get a 'free' play, and may put down any card(s) they wish.
If you have more than 3 cards in your hand after playing (because you picked up earlier) don't draw. Only draw if you have less than 3 cards.
End Game
'up' cards
When the draw pile disappears, your hand will start getting smaller because you are nolonger replacing cards when you play. Once your hand is gone, you may start playing your 'up' cards. Play these just like your hand, you may play pairs, or triples cards.
If you pick up the pile when playing your 'up' cards that is now your hand. The up card(s) you couldn't play remain where they were. Once your hand is gone, you may again try to play the 'up' cards.
One final note about playing the 'up' cards. If the last card(s) in your hand matches a card(s) in your 'up' cards you may play all of them if you wish. It's an option not a requirement, just like when you have mutiple cards of the same rank in your hand.
'down' cards
Once all your up cards are gone you'll be left with the 3 face down cards. These are played without looking at them. When it's your turn, pick one at random at turn it over so all can see. If you can legally play it, do so. If not that card and the pile becomes your hand. Once this hand is gone you may attempt to play the next 'down' card blindly.
Winning
If you manage to play all your cards first you have won. The game can either stop at this point (which we usually do), or you can go ahead an play for 2nd place (aka first loser).
Special Cards
As stated earlier some cards are special, and have actions to let you avoid picking up the pile, or affecting the next players turn.
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- 10 (clears) - Discards the pile (these cards are out of the game). After clearing, the player must go again (drawing hand up to 3 if needed), playing any card they wish since the pile was cleared. Multiple 10s may be played in a row, but the subquent ones are immediately discarded. May be played on any card except 4.
- 3 (clones) - It clones the card it is played on. Played on a King, it's a King. Played on an 8 it's an 8. May be played on any card except 4.
- 2 (reset) - Since this is the lowest card value, it effectively means the next person can play any card they want. May be played on any card except 4.
- 9 (play under) - has to be played by rank value (that is it will only play on a 9 or lower). Forces the next person to play a card with a value of 9 or lower, great way to stick the next person if they have all face cards. Note: remember if a 3 is played on a 9 it acts just like a 9.
- 8 (skips) - has to be played by rank value (that is it will only play on a 8 or lower). Skips the next person. Multiple 8s still only skip one person. Note: remember if a 3 is played on an 8, it acts just like a 8.
- 4 - is only special in so much as the wildcards (10, 3, 2) can't be played on it. Nice way to stick somebody with a hand full of the good cards.
4 of a Kind
If four of the same card are played together, the pile is discarded (exactly like a 10). 3s are not considered as a match in this case. The four cards may be played either from somebody's hand (because they picked up the pile earlier) or by multiple people. In the case of multiple players, the person playing the last card is the one who does the clear and then gets the free play (like a 10). NOTE: the cards completing the four of a kind may be played out of order. If play is going Player A, B, C then D. And B plays two 5s, Player D or A may jump in with the remaining two to finish the set.
Selecting Your 'Up' Cards
Earlier it was stated that you want the best cards from your starting hand as your 'up' cards. Typically, these are the highest cards, 3s 10s, As, & Ks. Some good combos are a 10 and a pair, as this lets you get out all your 'up' cards in one fell swoop. 3s can be quite useful as up cards. 2s are a mixed blessing. You'll be able to play them (except on a 4) but it means that the next person will get a free play.
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End Game Strategy
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Players should try to work together (without table talk..) if somebody is to their 'up' cards and the rest of players aren't. Things like playing a 2 so that the next person can play a 9 to stick somebody with high cards is a good idea. Remember you can see the up cards so you know exactly what they have. Working to get a 4 played if a person has specials (10,3, or 2) is also a good idea.